{"id":1307,"date":"2016-11-12T20:54:45","date_gmt":"2016-11-12T20:54:45","guid":{"rendered":"https:\/\/braindevs.net\/blog\/blog\/?p=1307"},"modified":"2018-01-01T16:04:01","modified_gmt":"2018-01-01T16:04:01","slug":"research-morsel-digital-media-vs-flourishing","status":"publish","type":"post","link":"https:\/\/www.braindevs.net\/blog\/research-morsel-digital-media-vs-flourishing\/","title":{"rendered":"Research Morsel: Digital Media vs. Flourishing"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/braindevs.net\/blog\/\/wp-content\/uploads\/2016\/11\/AdobeStock_97841942_Credit.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1533 size-large\" src=\"https:\/\/braindevs.net\/blog\/\/wp-content\/uploads\/2016\/11\/AdobeStock_97841942_Credit-1024x681.jpg\" alt=\"AdobeStock_97841942_Credit\" width=\"640\" height=\"426\" srcset=\"https:\/\/www.braindevs.net\/blog\/wp-content\/uploads\/2016\/11\/AdobeStock_97841942_Credit-1024x681.jpg 1024w, https:\/\/www.braindevs.net\/blog\/wp-content\/uploads\/2016\/11\/AdobeStock_97841942_Credit-300x200.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p><strong>The Findings<\/strong>: Researchers at Brown University<sup>1<\/sup> have found that increased time spent on \u201cdigital media\u201d reduces the likelihood of \u201cflourishing.\u201d For example, students who spent 2-4 hours on digital media were 23% less likely to complete homework than those who spent 0-2 hours.<\/p>\n<p>Those who spent more than 6 hours (!) on digital media were 63% less likely (!!) to finish homework than their 0-2 hour peers.<\/p>\n<p>Screen time impedes other kinds of growth. Extra minutes on digital media reduce the likelihood that students will complete tasks that they have started, or remain calm under pressure.<\/p>\n<p><strong>Surprise #1<\/strong>: This result holds true despite age, gender, or socio-economic status. Stereotypes might suggest, for instance, that girls can handle digital distraction better than boys can, but\u2026at least in this study\u2026not so much.<\/p>\n<p><strong>Nagging Questions<\/strong>:<\/p>\n<p>At least so far, these researchers haven\u2019t reported the effects of meaningful subcategories. Are all kind of digital media equally bad?<\/p>\n<p>After all, other studies have shown cognitive benefits for some video games: for example, Portal<sup>2<\/sup>, or Starcraft<sup>3<\/sup>. One HUGE study (27,000 French middle schoolers) found that video games had basically no effect on academic performance<sup>4<\/sup>.<\/p>\n<p>I also wonder: as teachers increasingly assign homework that might be done on a tablet, what effect does <em>academic<\/em> digital media time have on these findings? Do our efforts to join our students\u2019 digital lives in fact impede their learning?<\/p>\n<p>Is the problem here simply distraction from schoolwork? For example: if a student spends more than 6 hours a day (!) building snow forts, what effect does that have on the likelihood she will finish her homework?<\/p>\n<p>The research hasn\u2019t been published yet, so we\u2019re still relying on the authors\u2019 own summaries.<\/p>\n<p>&nbsp;<\/p>\n<ol>\n<li>American Academy of Pediatrics. (2016, October 21). More time on digital devices means kids less likely to finish homework: Study finds dose-dependent relationship between time spent watching TV, playing video games or using a smartphone and tablet, and the chances a child will regularly finish homework.\u00a0<em>ScienceDaily<\/em>. Retrieved November 12, 2016 from <a href=\"http:\/\/www.sciencedaily.com\/releases\/2016\/10\/161021122236.htm\">sciencedaily.com\/releases\/2016\/10\/161021122236.htm<\/a><\/li>\n<li>Shute, V. J., Ventura, M., &amp; Ke, F. (2015). The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills.\u00a0<em>Computers &amp; Education<\/em>,\u00a0<em>80<\/em>, 58-67. [<a href=\"http:\/\/www.boogames.eu\/wp-content\/uploads\/2014\/10\/241485048-Portal-vs-Lumosity.pdf\">article<\/a>]<\/li>\n<li>Glass, B. D., Maddox, W. T., &amp; Love, B. C. (2013). Real-time strategy game training: emergence of a cognitive flexibility trait.\u00a0<em>PLoS One<\/em>,\u00a0<em>8<\/em>(8), e70350. [<a href=\"http:\/\/journals.plos.org\/plosone\/article?id=10.1371\/journal.pone.0070350\">article<\/a>]<\/li>\n<li>Lieury, A., Lorant, S., Trosseille, B., Champault, F., &amp; Vourc\u2019h, R. (2014). Video games vs. reading and school\/cognitive performances: a study on 27000 middle school teenagers.\u00a0<em>Educational Psychology<\/em>, 1-36.<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; The Findings: Researchers at Brown University1 have found that increased time spent on \u201cdigital media\u201d reduces the likelihood of \u201cflourishing.\u201d For example, students who spent 2-4 hours on digital media were 23% less likely to complete homework than those who spent 0-2 hours. Those who spent more than 6 hours (!) on digital media [&hellip;]<\/p>\n","protected":false},"author":18,"featured_media":1533,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[40,29],"class_list":["post-1307","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-lb-blog","tag-development","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.braindevs.net\/blog\/wp-json\/wp\/v2\/posts\/1307","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.braindevs.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.braindevs.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.braindevs.net\/blog\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/www.braindevs.net\/blog\/wp-json\/wp\/v2\/comments?post=1307"}],"version-history":[{"count":4,"href":"https:\/\/www.braindevs.net\/blog\/wp-json\/wp\/v2\/posts\/1307\/revisions"}],"predecessor-version":[{"id":1534,"href":"https:\/\/www.braindevs.net\/blog\/wp-json\/wp\/v2\/posts\/1307\/revisions\/1534"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.braindevs.net\/blog\/wp-json\/wp\/v2\/media\/1533"}],"wp:attachment":[{"href":"https:\/\/www.braindevs.net\/blog\/wp-json\/wp\/v2\/media?parent=1307"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.braindevs.net\/blog\/wp-json\/wp\/v2\/categories?post=1307"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.braindevs.net\/blog\/wp-json\/wp\/v2\/tags?post=1307"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}